![]() ![]() Video DX9/DX11/GL dlls are no longer required for compiling shaders. – Shader compiler is now in it’s own DLL. – Data compilation is now in a separate DLL – CompileWin.dll – this can be swapped out for other platforms (consoles, mac, linux, etc) – OpenGL is now supported (but isn’t currently being released with the PC version) – Math library can now be compiled without the need for SIMD instructions. – Any mods with custom materials will need to be modified to point to the new shaders and/or use SRSL. – All materials now use custom shading language SRSL instead of HLSL. – Memory usage allowance has been increased to 1 gigabyte, which should allow for larger mods. ![]() – Resource files can be in UTF8, USC2, UTF16, big and little endian. If anything seems amiss with the new version, contact me. Just unzip it into the directory where Banished is installed. You can use this patch here: BanishedPatch_1.0.4_To_1.05.zip. If you want, you can patch from 1.0.4 to 1.0.5 manually (the non-steam version). There’s a new modkit, available here: BanishedKit_1.05.zip GOG might take a few more hours to update to 1.0.5. If you bought on GOG.com, you’ll have to log in and download it. On Humble Store, or if you bought direct, you can download the new version by logging into your humble account, or using this tool. Today 1.0.5 has been released! If you play on Steam, you should get an auto update. ![]()
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